
- Openlierox hosting a server mod#
- Openlierox hosting a server mods#
- Openlierox hosting a server software#
- Openlierox hosting a server code#
- Openlierox hosting a server Offline#
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Openlierox hosting a server mods#
It already has some mods which are similar, but not exactly the same.PHP Version 7.0 and higher can have OPcache activatedĮasy 1-Click installation for over 70 applications
Openlierox hosting a server mod#
We planned to provide this (the game physics / logic / weapons) as another mod inside OLX. OpenLiero ( ) is a reimplementation as well. The (higher level) network engine is probably a more important item which needs a reimplementation to support more players, be more stable, etc. One of the many things you probably could replace by sth more modern. Although we anyway provide our own fork within OLX, and it's not so special. I think you refer to HawkNL, which is used for the low level networking (UDP/TCP sockets, DNS)? Yea, we definitely could replace that. But we also want to have it cross platform, really running anywhere. We definitely should move to OpenGL, Vulkan or so, but some of the graphics effects are a bit tricky to re-implement, and probably need some shader logic.
Openlierox hosting a server software#
One reason is that this is all purely software pixel based, including all graphics effects. This is maybe not much a problem on a modern machine, but this game really should not require a modern machine to run nicely. I suggest to create an way to save configurations of servers hosted by you, like that: go to netplay select host in that screen, there will be server.
Openlierox hosting a server code#
On the transition to SDL2 and due to code cleanup, graphics has become slower. openlierox, 0.58rc5-5, 1, 0.00, An extremely addictive realtime worms. The graphics effects and drawing should be optimized further. It uses API functions of Media Server for Remoting and Streaming (Red5 or Kurento). Hit me up Also curious if there is much for Canadian/North American players out there. I often host a server called 'Liero in 2022' in the evenings (GMT -8, West Coast, Canada). I would like to use Lua as the pure scripting engine (from Gusanos engine), and port over all the OLX game logic to that as well, so that the core engine becomes much simpler. Maybe this is a stupid question but Ive been playing quite a bit of OpenLieroX these days and Ive seen the occasional player pop up here and there. Although this could still further improved. The merge of the Gusanos engine and OLX engine is much more completed and cleaned up. ChangeLog: - very basic dedicated server - joystick support (for playing) - mouse support (for playing) - copy&paste support for Linux and MacOSX - config file got parsed completly and unknown options are kept, therefore forward-compatible - better forward-compatibility for net-protocol - FPS independent physics - more correct projectile simulation. It is based on SDL2 now, and has lots of cleanups. The code you find there is already more modern than all the published builds. 5 games/openglad 59 games/openjazz 14 games/openlierox 447 games/openmortal 146. You get total flexibility in terms of how you manage your server, so you can adapt it to suit your needs. 17 databases/erlang-mysql 14 databases/evolution-data-server 352. Dedicated servers are a perfect solution for hosting your projects, when shared hosting plans no longer deliver enough power.
Openlierox hosting a server Offline#
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This is kind of an infinite project though. I guess it's the same for the other developers. I really would love to continue working on OpenLieroX (OLX), but my priorities have shifted, and I just don't find the time anymore, although I still really would like to.
